![]() ![]() There will be only one server, it will be online at all times (with scheduled down time for maintenance) and all players will be able to interact with each other through persistent accounts, across the entire game. CotWO will be the first ever persistent MMO released on the BYOND framework. CotWO will push the boundaries of the BYOND framework and by utilizing the social networking of the BYOND community, new players will be able to find CotWO easily and begin playing immediately without installing any additional software. Maybe not from a AAA standpoint, but as far as BYOND games go, this game will include many advanced features that are not found in any other BYOND-based RPG. (drag and drop character equipment management) I also plan to add an extensive quest and NPC system, and expand on the storyline set in the original CotW. There will be literately hundreds of new items with mostly the same traditional feel as the old ones. This will include a PvP system, player houses with purchasable furniture and storage, entire classes of new weapons, armor, spells and monsters, plus randomly generated dungeons. I also plan to add several new things to bring the game up-to-date. (Shop GUI showing drag and drop interface. Updated graphics for new towns and equipment are also planned, but everything from the original game will stay the same graphically. I was given the source code of the original CotW by Rick Saada himself so my online version of CotW will have many of the same features as the original. I'll be adding new cities, new monsters, weapons, armor, spells, etc. CotW with sound!!! (and music too) Secondly, I plan to expand the game to make it a true MMO. What does better mean, you ask? SFX, for starters. This is currently for the characters underwear.)įirst and foremost, I want to make the game exactly like the original but better. (Character creation, note the custom color. This is the basic idea that I plan to expand on with additional features and functionality. My main objective with this project is to create an online, multi-player experience using the Build Your Own Net Dream (BYOND) framework, based entirely in the setting of the original single-player game. (From the right: myself, my then co-dev and his friend sometime in Aug. They are for demonstration purposes only (however, they are functional and you can test the game yourself if you want). ![]() Please note, the following game images are not representative of the final game. There are two volumes in this game, with only the first volume playable in the shareware version." It may not look like much, but something about it makes it surprisingly fun. In contrast to the cities, the dungeons are almost monochrome, and the graphics throughout the game are minimalist. The storyline is linear and the gameplay and inventory system are cunningly simple. ![]() At the beginning of the game, you have ability points that you can distribute between three characteristics, and you can choose your hero's gender. "Castle of the Winds is a cult classic RPG for Windows. After the game is in a complete state, adding new content periodically will be a simple matter. But now, with at least a year of free time ahead of me, I want to get this game completed. I was able to work on it for a few months in 2007 then I resumed development in 2012, but shortly I was forced to halt development due to my lack of time and working capital to hire other people to help me. You can install them in seconds and see how other people have taken advantage of all BYOND has to offer.I've been trying to complete this game for almost seven years. Enjoy games from others, too, and the wide variety of ideas they contain. No matter your idea, this tool is an excellent way to build your game from the ground up, even if you have limited experience. Between its active community and these guides, you can figure out just about anything, either by yourself or by asking for help on the forum.īYOND is a great way to develop games for one or more players. One of the biggest advantages of using BYOND is its countless tutorials and guides to improve your development. Best of all, you have the choice of creating games in 2D or from a bird's eye view. With it, you can generate your own worlds, then populate them with whatever you need for your game. This program uses its own programming language, which is very similar to C and C++. It also includes a long list of community creations that you can try out with a single click.īefore you begin developing your game, it's wise to read the BYOND tutorial, which explains everything you need to know in order to get started. This platform provides everything you need to create a solid foundation for your game, whatever its genre. BYOND is a very useful program for anyone who wants to develop their own game for Windows but doesn't have the tools to do so. ![]()
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